Amazon.com Celebrating the 20th year of the renowned franchise, Dissidia Final Fantasy for PlayStation Portable brings together the largest collection of Final Fantasy characters ever in a fighting-styled game where players must choose their allegiance between good and evil, as they utilize the more than twenty playable characters available. .caption { font-family: Verdana, Helvetica neue, Arial, serif; font-size: 10px; font-weight: bold; font-style: italic; } ul.indent { list-style: inside disc; text-indent: -15px; } table.callout { font-family: verdana; font-size: 11px; line-height: 1. 3em; } td.vgoverview { height: 125px; background: #9DC4D8 url(http://images.amazon.com/images/G/01/electronics/detail-page/callout-bg.png) repeat-x; border-left: 1px solid #999999; border-right: 1px solid #999999; padding-left: 20px; padding-right: 20px; padding-bottom: 10px; width: 250px; font-family: verdana; font-size: 12px; } Battle for Cosmos or Chaos.View (more…)
This should give you a good flavor of how PSP-3000 is different from the previous release. PSP-3000 is the latest re-designed version of popular PlayStation Portable. The first PSP-1000 was followed by the PSP Slim&Lite (PSP-2000) announced during E3 2007. The PSP-3000 is an even slicker version of the PSP Slim&Lite, as announced during Sony’s Leipzig Games Convention press conference.
The PSP-3000 is an upgrade to the PSP “Slim and Lite”, Sony’s lighter, faster, slimmer refresh that arrived in September 2007. The original PSP debuted in March 2005, so we certainly weren’t due for an update this soon, but an update we’re getting, and one that includes a brighter, faster, expanded video-out, and a built-in microphone. The PSP-3000′s casing, which top to bottom and side to side looks virtually identical to the PSP 2000. It weighs and feels the same too. If you take a closer look though, you’ll notice some subtle tweaks. For starters, the ‘Sony’ moniker has been moved from the right side of the screen to its left, where the PlayStation logo used to be. Where’d the logo go? Look down at what used to be the ‘Home’ button, which if you think about it kind of makes sense, bringing the PSP into alignment with the, which has a similar “master control” button smack in the middle of its wireless gamepad.
The ‘PS’, ‘Select’ and ‘Start’ buttons along the bottom of the PSP 3000 are now fully oval-shaped and no longer oblong half-circles. Run your fingers along their tops and they also feel flush to the case molding, not slightly protruding, as they do on my PSP 2000.
Finally, just to the left of the letters ‘PSP’ sitting between the volume and brightness controls, there’s now a tiny hole: the new external microphone that’s supposed to make spontaneous wireless voice communications more robust, since you no longer need a special headset to rattle off taunts or make Skype calls.
If you flip the PSP-3000 around and it looks identical to the 2000, save for the circular band of metal on the UMD tray, which looks to be about one-half to one-third the width of the one on the 2000. Aside from creating a sleeker overall look, it is meant to reduce the amount of visible scratching, something PSP 2000 shows traces of. The overall ABS plastic of the casing feels and looks more metallic and less plasticky now, with a noticeably reduced amount of reflective “glitter” in the molding’s weave. The PSP 3000′s screen remains as prone to fingerprints as ever, but then, so do iPhones, iPods, regular mobile phones, digital camera LCDs, and pretty much any piece of backlit plastic you’re bound to end up touching at some point or another.
If you trip the “on” switch, you’re greeted by the same familiar logo and XMB interface, though you’ll notice it now looks quite a bit more colourful, with enhanced edge-distinctiveness in terms of darks and lights, no doubt an expression of the improved LCD which Sony said would offer a better color range and higher contrast ratio. There’s also less glare. There is much difference one way or another with the 3000, which in other words, it looks perfect in any kind of ambient light and outside of direct sunlight.
Click over to ‘system’ settings and you’ll notice a new ‘colour space’ option that lets you switch between ‘wide’ and ‘normal’. This feature is not available in PSP 1000/2000. Think ‘vivid’ versus ‘standard’ on a TV and you’ve got the idea. ‘Wide’ is enabled by default, and makes everything look brighter and colour-saturated. It tends to make the text in the look a little too vivid at times, but load a game like Final Fantasy VII: Crisis Core and the new colors simply pop, making it even easier to identify 3D in-game objects at a distance or in shadow, and the edges of menu bars and fonts in crowded interfaces look even cleaner and crisper. The picture looks quite a bit warmer, too, bringing the overall look nearer the sort of hard-to-duplicate hue richness you often enjoy with a really top notch high-definition tube television.
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Scatch resistant skin sticker helps to protect your PSP 3000 while making an impression. Self-adhesive plastic-coated skins cover the are custom cut to perfectly fit the PSP 3000. Skins are paper-thin so they do not add any bulk, easy to apply (no bubbles), durable and easily removable without any residue. Compatible with PSP 3000 ONLY, not for PSP. (Note: Due to differences in monitors, color may vary from photo.)
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